Changelog
← Back to HomeAll notable changes to this project will be documented in this file.
[1.4.0] - 2025-08-17
Added
- "Crazy" Difficulty: Added a new, brutally difficult "Crazy" level for expert players.
- Global Leaderboard: Implemented a persistent leaderboard system using a server action and a local JSON file. The win dialog now prompts for a name and country to submit the score.
- New Game Progress Bar: Added a progress bar and loading state to the "New Game" dialog to provide visual feedback during puzzle generation, especially for difficult levels.
Changed
- Reusable Header Component: Refactored the main header into a reusable component to ensure consistent navigation across all pages.
- Country Dropdown: Replaced the country text input with a user-friendly dropdown menu featuring flag emojis for each country.
Fixed
- Browser Crash on High Difficulty: Optimized the puzzle generation algorithm to prevent the browser from freezing or crashing when creating "Expert" or "Crazy" level puzzles.
- Highlighting Logic: Corrected multiple bugs related to cell highlighting on the Sudoku board to match standard game behavior.
- Runtime Errors: Resolved several Next.js runtime errors on the play page related to undefined variables and rendering issues.
- Broken Board Layout: Fixed a critical styling issue that caused the Sudoku board's layout to break.
[1.2.0] - 2025-08-05
Added
- Google Analytics: Integrated Google Analytics to track user engagement and site traffic.
Changed
- Sudoku Board Readability: Reworked the board's structure to use CSS grid gaps, creating a clear visual separation between the 3x3 nonets for improved readability.
Fixed
- Cross-Browser Compatibility: Resolved a critical rendering issue that caused the Sudoku board to appear distorted and misaligned in Safari and Firefox.
[1.1.0] - 2025-08-02
Added
- Modular Footer: Refactored the footer into a reusable component and added it to all pages for a consistent layout.
- Navigation Loading State: Created a reusable
NavButton
component that shows a spinner and disables the button on click, improving UX during page transitions. - "Buy Me a Coffee": Integrated a "Buy Me a Coffee" button in the footer to support the project.
- Open Source Attribution: Added an "Open Source" link with a GitHub icon to the hero section and footer.
Changed
- Standardized Buttons: Main call-to-action buttons ("Play Now" and "Play for Free") now have a consistent, larger size and a
Play
icon for better visibility and UX.
Fixed
- Sudoku Board UI: Overhauled the Sudoku board's styling to fix uneven cell spacing and inconsistent borders, resulting in a clean, pixel-perfect grid.
- Mobile Layout: Centered the Sudoku board and its controls on mobile devices for a better user experience.
[1.0.0] - 2024-07-30
Added
- Project Initialization: Set up a new Next.js project with TypeScript, Tailwind CSS, and ShadCN UI.
- Core Sudoku Game:
- Implemented Sudoku puzzle generation logic for multiple difficulty levels.
- Created an interactive and responsive Sudoku board UI.
- Added game controls for number input, hints, validation, and solving.
- UI & UX Enhancements:
- Created a dynamic, animated number background for the homepage.
- Implemented a persistent light/dark mode theme toggle.
- Designed a clean, modern UI with a neomorphic style on the game page.
- Built a rotating image carousel for the hero section.
- Branding & Content:
- Designed and integrated a custom logo and brand font ("Playwrite HU").
- Crafted compelling, expert-level marketing copy for the hero section to improve user engagement.
- Code Architecture:
- Modularized the UI into reusable components, including
Logo
,HeroSection
, andThemeToggle
. - Isolated Sudoku logic into its own library for better separation of concerns.
- Modularized the UI into reusable components, including
Fixed
- Resolved a visual bug where the animated background was being obscured by other elements.
- Corrected a JSX parsing error on the game page.